Skip to content

Getting started

Phones and tablets

What a phone does in a room, how much memory it can give, and how to keep it serving when it holds layers.

A phone can join any room. Usually it joins to ask: it sends questions and reads answers while the computers run the model. A phone alone can’t run a model, so start the room on a computer.

Scan the room’s QR code with the camera, or open the invite link. See Invite devices.

You need:

  • iPhone or iPad: Safari on iOS 26 or later. Older iOS can join to chat.
  • Android: Chrome 121 or later.

A phone’s GPU is much slower than a computer’s, and every device the answer passes through adds a Wi-Fi hop. So the room gives layers to the fastest devices first. A phone gets layers only when the computers don’t have enough memory. See How layers are split.

The browser tab limits it, not the GPU.

0.5 GB by default, at most 1 GB.

If your phone does hold layers:

  • Keep the room’s tab in front. A background tab can stall the whole room.
  • Keep the screen on. Pooled tries to keep it awake. If it can’t, it says so: set Auto-Lock to Never on an iPhone, or the screen timeout to its longest on Android.
  • Plug it in. Serving drains the battery fast.
  • Back within a minute: it reconnects and the answer carries on.
  • Reloaded: it rejoins under the same name and gets its layers back.
  • Gone for over a minute: the room deals its layers to the other devices and keeps going. This is the Re-deal on its own setting, on by default.

See Device drops and recovery for the details, and Benchmarks for phone speed measurements.